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Party Time!

  • Sep. 25th, 2008 at 3:16 PM
Yuko Asho
Jack Thompson has been officially disbarred!  Not much to say here: just that it's time to party!

  
 

Stop Following the Leader

  • Sep. 20th, 2008 at 9:35 PM
Yuko Asho

Before I start, I'd like to preface this by saying that what I'm going to say right now isn't the most popular sentiment out there. However, I have to respond to this silly fucking article. In recent years, it's become rather fashionable to bash the whole of GameStop Corporation for their “evil” pre-ordering and used game policy. Personally, while the lemmings who blindly follow the “hate GameStop” train are amusing, one can only take that blind idiocy so long.

I fucking like GameStop.

There, I said it. I'm prepared for my flogging now.

Seriously, the hatred for GameStop has just gotten to the point of being not only unreasonable, but a living testament to how stupid and easy to manipulate the game community is. Let's take a look at the complaints:

Trying to make you reserve something: And? As long as they're respectful when you say no, what's the big deal? Nothing wrong with trying to get some upsell. Yes, there might be the occasional jackass, but that's usually solved by complaining to the manager or to corporate. Also, it could just be a bad store, which I'll talk about later.

GameStop doesn't buy games for a “fair” price: Just because you're too much of a fucking lazy ass to put your game up on eBay or look for another deal doesn't mean GameStop's ripping you off. They're offering you a price, you can take it or leave it. No real problem.

GameStop charges too much for used games: Again, you're being lazy. The thing with “second hand” merchandise is that they aren't going to be price-fixed like new games are. Prices are set by the retailer based on demand and supply. Basically, they're priced what GameStop thinks they can get away with. There are plenty of great deals in there, but don't expect to get a used GTA IV for a song. Again, if you're so enraged, go eBay or various trading sites.

GameStop's selection sucks: Bull fucking shit. I've been to several GameStops, as well as Wal-Mart, Best Buy, and Circuit “we never mark games down” City (they don't have GameCrazy here in Florida. I'm not sure they're on the east coast at all.). I can tell you that, without a doubt, GameStop has the best selection of the whole lot. They're the only place where games from Atlus, Nippon Ichi, and other small publishers can be reliably found, in addition to most RPGs that aren't 1st party or Square Enix mega-titles. Also, the used sales program that you all hate so damned much allows me to get many old games, which also gives GameStop the honor of being the only major retail outlet left (again, on the east coast) where you can get quality games for the GameCube and original Xbox.

And lastly:

GameStop's staff isn't knowledgeable/is rude/etc: Most chains are going to have the odd rotten apple. It's the nature of any chain that size. I've been in more than my share of Denny's and Burger King locations that weren't exactly up to par, but I'm not exactly going to swear off the whole of Denny's or Burger King. Fuck that, I need my triple whoppers and meat lovers' scrambles. I'm going to take it up with the management, or I'm going to find another location. That's the thing about chains, there's a ton of locations in most cases.

In closing, if you don't like GameStop, fine. I wouldn't piss on a burning McDonald's to put it out. If that's the case, however, shut the fuck up and go wherever the hell you go. I'll go where I go. Deal?

 

Then again, I doubt people will suddenly read this and have an epiphany.  More likely I'll get spammed into oblivion.  Afterall, as Statler and Waldorf observe here...

 

  
 


Thou Shalt Not Worship False Idols

  • Sep. 17th, 2008 at 3:05 PM
Yuko Asho

Well, Spore's been out for a while, and with the exception of people complaining about DRM, there seems to be a huge divide, at least if Meta Critic is to be believed. Meta Critic has the game at 85% based on 45 reviews, but the game rates 4.7 with users. Now, we're going to be liberal and give the game a full extra point to excuse people ranting solely on the DRM without having played the game. So that's 85% with reviewers and 57% with users. Why the incredible gulf? Looking at Meta Critic, it seems that many reviewers are willing to excuse the overly simplified gameplay because the game's so darn creative. Which of course is a nice way of saying that they all worship Will Wright and don't dare give the game a poor rating.

Now I'm going to go back to something I discussed when Bioshock was still the big topic of the day, but I really hate the idea of trying to create celebrities. A lot of the reviews listed on the Meta Critic site are very open in their willingness to excuse bad gameplay.

Gametrailers – Score 88: Spore will leave you in a state of wide-eyed wonderment one minute, and disappointed the next. The limited online interaction and surprisingly short campaign make it easy to think about what could have been. The fact is, there’s no other game like it, and a lot of things that will be hated by some, will be just as liked by others.

IGN – Score 88: While Spore is an amazing product, it's just not quite an amazing game. I can't help but feel that Spore is ambitious and memorable, but I also admit that, save for the cool Space Stage, there's not a lot of depth here. Rookie gamers are going to feel at home here, but veteran gamers may feel like they need more.

1UP – Score 83 (B+): Strictly as a game, Spore's a flawed effort in five different genres, smushed together in a casual-player-friendly manner. But as a tangible representation of intelligent design, with an emphasis on creation and sharing, it falls perfectly in line with the rest of Will Wright's work. It's not a perfect game, but it's definitely one that any serious gamer should try.

Giant Bomb – Score 80 (****):Spore's most positive traits are so uniquely satisfying that it's disappointing the gameplay which underpins them isn't more engrossing.

I think you all get the picture. Many of the most respected outlets have made the game out to be an amazing experience despite the gameplay being watered down. Again, I can't help but wonder if this is exclusively because of everyone's fanatical love of Will Wright. I really hope it's not that, but I can't help but shake the feeling that all this praise and the open willingness to all but ignore the most important part of any game simply because it was helmed by the creator of The Sims. Indeed, it's an absolute shame that the only review that dares cross paths with His Holiness Will Wright is from a pathetic troll. That's a sad statement for the state of the gaming media, if you ask me.

I don't know about anyone else, but I'm not here to worship at the heels of anyone. I'm here because I'm a gamer who enjoys playing games. I'm no gossip hound, and I firmly reject any attempt to make the gaming industry into another Hollywood, where the celebrities are more important than the works they are involved in. I can't play Will Wright, damn you. Well I could, but he's not exactly the hottest guy ever...


  
 
Yuko Asho

With the announcement of a 5-install limit for Command and Conquer: Red Alert 3 and the problems legitimate consumers have had with Spore, people are once again railing against the evil that is DRM in the PC gaming landscape. Indeed, no form of copy-protection has been able to prove effective, and nearly all of them have proven bothersome, from the minor inconvenience of checking the manual or a CD-Key to the nightmare of online activation. With numerous workarounds for Steam games, it's been proven that even digital distribution doesn't work. That is of course to say nothing of digital distribution plus SecuROM, which did no favors for Bioshock. Indeed, not a single method of protection has proven effective.

 

However, what is the alternative?

 

Obviously, there's a massive problem with pre-release copies of the games being leaked, presumably by less-scrupulous employees or game media outlets. However, even the complete eradication of all corruption in every game publisher, disc manufacturing plant and gaming media service would only buy a couple of days worth of protection. Indeed, PC gaming seems like a lost cause, especially compared to console development, in which piracy requires physical tampering of the machine (save for the Dreamcast, but that's another story). So the question then becomes “what can be done?” Without income, games cannot continue to be made. This isn't a charity, after all. The programmers, designers, advertisers and investors aren't going to do something that is a liability simply to please some PC elitists. The continually shrinking PC section at most game stores is a testament to that.

 

The problem here is that torrents are way too easy to find. A simple search on Google will show you a multitude of torrents for any game you desire (save for older, out of print games, oddly enough). It doesn't matter if it's “evil” megacorp EA's Spore or fan favorite Capcom's Bionic Commando Rearmed, it will be pirated. Therefore, when every company is victimized, we can rule out the idiotic 'solution' offered by pirates: “make your game worth buying.”

 

Unfortunately, the problem is the lack of any real policing on the Internet. Much of it is the wild, wild west, and sites like Google will lead you to information about how to make a nuclear device, let alone torrents for you to effortlessly steal games. Until we get a policing policy in place that makes people stealing on the Internet as accountable as people stealing from stores, the slow and agonizing death of the PC is all but assured.

 

However, the policing of the Internet could very well become a nuclear weapon used on a housefly.

 

I don't think there's any debate: The entertainment industry has more lobbying money than any “digital rights” group. Eventually, we're going to have a much, much larger push toward legislation to clamp down on the problem. Blacklisted websites, over-regulation of ISPs, banned protocols, capped bandwidths, it's all possible with enough lobbying to enough politicians. The Internet as we know it could come to an end, at least in the United States and other countries which respect copyright law. We've already seen the beginnings of this with the DMCA, and it's going to get far worse in a relatively fast manner.

 

The pirates may not even realize it, but they're going to ruin the Internet long before they ruin these industries. There's too much money at stake for the status quo to continue.


"User Exchangeable."

  • Aug. 26th, 2008 at 10:40 AM
Yuko Asho
 

With installs fast becoming a mandatory hindrance for PS3 users, I decided to get a new HDD for it. 320GB, I figured, should be enough. If I only knew what I was setting myself up for.


So I go home from the local Tiger Direct outlet and set about upgrading. At first t was easy enough to just take the caddy out. However, things stopped being easy when it came time to unscrew the old 60GB hard drive from the caddy. Two of the screws stripped when I tried to unscrew them, rendering it impossible to unscrew them.


I grabbed a pair of pliers (PLIERS!), and while they were able to take one screw out, the other screw was so tight that even the pliers weren't working. Frustration and anger of the highest order began to set in, to the point where, out of sheer desperation I tore the HDD out of the caddy. This, however, had the side effect of bending the caddy irreparably. Now I'm stuck waiting for two weeks for Sony to send me a new caddy before I can use my PS3 can be used again.


This is Sony's idea of “user exchangeable”? For this sort of thing to work, the unit has to be easy to pull in and out. Ideally, the compartment should be small enough to where you don't need a caddy at all, but if a caddy is needed, the drive shouldn't be welded to the damned thing.


Suddenly, the Xbox 360's proprietary hard drive seems worth paying for.

Makes you wanna scream, doesn't it?

 

  

 


Worst Game EvAr.

  • Aug. 15th, 2008 at 10:34 AM
Yuko Asho

Recently, Katherine Fletcher over at Channelflip Games has shown us what she believes to be the ten worst games of all time.

  




With some obvious picks and some less-than-obvious selections, Katherine has created a well-rounded sampling of some of the most atrocious crap to ever "grace" the gaming industry.  While hers is qite a list, I thought I'd think about the games I consider to be the cream of the crap, and ask you all what you consider yours.

10: Pac-Man - Atari 2600.
Released during the height of America's "Pac-Man Fever," this game sold seven million units to a userbase of 10 million, a good number by any stretch.  The problem is that Atari had made 11 million cartridges, expecting the game to spur more Atari 2600 hardware sales.  This, however, is not the real problem.  The real problem was that the game that was published went straight from prototype to retail, as Atari was in such a rush to get the game out that they released a concept program rather than taking proper care with the port.  The result was a game with flickering ghosts, a Pac-Man that didn't rotate, and a maze with one warp tunnel at the top/bottom.  The game looked and played nothing like the game America fell in love with, and the resulting dissapointment, combined with E.T., helped to bring the gaming industry to ruin.

  

 


9: Battletoads - Nintendo Entertainment System.
Difficulty is fine.  Nothing's wrong wth a legitimately challenging game, and the NES had some of the best (Hi there, Guardian Legend).  However, when a game is hard due to simply being cheap, that is lazy.  Battletoads is in this lazy, stupidly difficult category, and it turns a pretty cool game with an off-the-wall style into an exercise in frustration.  Even in games like Ninja Gaiden, there's some room for improvement.  Battletoads offers nothing but frustration, and shows the perils of looking at the "good old days" with rose-tinted glasses.

  



8: Beyond the Beyond - Sony Playstation.
In the time before Final Fantasy VII thrust RPGs into the marketability they enjoy today, RPGs were, to put it mildly, hard to come by.  As such, RPG fans played some downright atrocious games just because we knew that was all the RPG we were going to be playing for a while.  Beyond the Beyond, however, stung especially hard.  This was a game that combined grossly pixelated visuals, bland characters, the most aggressively blatant grind sessions since Vay on the Sega CD, a localization most likely done by the SCEA janitorial staff and that damned sound effect that began with Shining where character speech would be represented by horrible sound effects to create an RPG that was an atrocity even in its time.  Thank God for Suikoden and Wild ARMs.

  



7. Tecmo Secret of the Stars - Super Nintendo Entertainment System.
Another in a long line of RPGs no one would have looked at were it not for the pre-FF7 drought, Tecmo Secret of the Stars (Yes, the publisher's name was IN the title, much like Tecmo Bowl) ups the ante for shitty ass RPGs.  Despite being released well into the SNES' life, the game was barely above Turbografx 16 Hu-Card games.  It also featured a throwaway cast and a story held together with scotch tape and glue.  Most offensive was the battle system, which was criminally simple and underdeveloped.  Indeed, the whole game just screams half-assed.

  

 


6: Revolution X - Arcade.
Who doesn't love a good lightgun game?  Constant action, legions of enemies, and a brand of chaos that few games can emulate.  However, when the game in question sports the single most uncomfortable and huge gun ever, it's just hard to play.  It doesn't help that the enemies aren't particularly interesting and the Aerosmith tie-in is stupidly blatant.  Memo to developers: we want streamlined guns in our lightgun games.

  



5: The 7th Saga - Super Nintendo Entertainment System.
Another one in the long line of games that were pointlessly hard, The 7th Saga was a game that caused many a thrown controller for the wrong reasons.  No matter what level you were - and trust me, this game was the ultimate grind-a-thon, insta-death was always possible, either by spell or by your enemy simply being too damned hard.  Not only that, but the feeling of reward just isn't there.  Level Ups are slow, as is getting money, the story is subpar even by the standards of the era, and the otherwise beautiful graphics are decidedly sparse outside of towns.  A failure by any definition.

  



4. Rumble Roses XX - Xbox 360.
The rare instance of a laughably bad game that I enjoy despite, the game manages to one-down the previous game in the series by removing the storyline and replacing the already dodgy mud wrestling with a street fight mode which is completely incompatible with the game's fighting style.  The problem with this game, much like the original Rumble Roses, is that the moveset for all the characters is very submission-heavy.  A good wresling game, like a good fighting game, has a great list of characters with diverse personalities and fighting styles.  While the personalities are awesome and sensual, the over-emphasis on submission moves leads to long, mind-numbing bouts.  At least when characters aren't using their context INsensitive supers.  Add a throwaway character creation mode, and you have a pretty crappy game whose existence is only justified by the sheer amount of sexiness held within.

  



BRONZE
3. Dragonball Z Sagas - Nintendo Gamecube.
The game was a cash-in of the lowest order.  While the game featured great video from the series, the actual in-game grahpics were bland, with almost nothing in the way of textures used throughout.  This also combines a minimalistic fighting mechanic and a severe lack of enemy variety to make for one of the dullest cash-in franchise games ever.  There's just no reason for this game to exist.

  

 


SILVER
2. Xevious - Arcade.
You know ho shooter games are supposed to have a lot of action and tension?  Apparently someone didn't give Namco the memo when Xevious was unleashed.  The graphics were adequate for the time, but the "action" if you could call it that was slower than Space Invaders, and the background music made elevator music seem appealing.  How this game came from the same studio that was pumping out kickass games like Pac-Man and Galaga, I'll never know.

  



GOLD
1. Peggle Deluxe- PC.
I don't hate casual games.  Far from it.  I could sit there in front of Puzzle Bobble, Geometry Wars,Marble Blast Ultra, Puzzle Quest, Magical Drop -- Er, I mean Astro Pop, or Everyday Shooter for hours.  The thing with Peggle is that there's not really any gameplay element to it.  You shoot a ball, then proceed to pray.  It's a lot like a variant of that old The Price Is Right game Plinko, or Lucky Hit from Shenmue II, only more random.  It's not even a game, and I don't get why anyone likes it.

  

 



Yahtzee the Professional Troll

  • Aug. 6th, 2008 at 9:01 PM
Yuko Asho
For the longest time, I've been a defender of Mr. Ben Croshaw.  I'm not a fan of most gaming media, which is little more than marketing for the major game companies.   However, Yahtzee's so-called "critiquing" style has gotten old.

  


The problem with Yahtzee here is that he's approaching E3 with such a negative agenda as to reduce himself to the caricature he's often been accused of being, someone who bashes only to bash, who ignores the wealth of positives in the subject matter to rip into even the slightest negative.  He purposefully ignores Mirror's Edge, Little Big Planet, Dead Space, Beyond Good and Evil 2, Lips' iPod/Zune compatibility, and anything else that might interfere with is carefully constructed managerie of E3 as a vast wasteland of tired content.

Of course, Yahtzee's got a history of bashing on things that are perfectly fine for the sole reason of being contrary.

  


Also, he goes out of his way to insult JRPGs, anime and Japanese culture in general.

  


At first, it got me giggling, but this, like much of Yahtzee's retreaded themes, have gotten nearly as old and tired as Nintendo Wii.  The E3 video just got to me as a man struggling to stay relevant.  While I appreciate anyone who is willing to stand up and actually criticize something (which is why I'm moving here in the first place), there's a vast difference between being critical and being cynical.  Being critical is the act of looking at something and analyzing it fairly (Jeff Gerstmann).  Being cynical is the mindset that everything is garbage, to the point where this prejudice causes you to ignore anything that might be good, which is Yahtzee here.

The problem with cynicism is the same problem with being a polyana: If you're always negative, the reader/viewer becomes desensitized and less trusting.  It's good to be critical, and it's GREAT to have a contrary opinion, but when you only seek to come off as a negative prick, you are no longer a critic or a valued opinion: You're a talking head.  A pariah.  No different than Glenn  Beck or Rush Limbaugh.  While reviewing is a subjective  art in the end, it's important to have an open mind.  Review a game on its own merits.  No one wants to be a Yahtzee.

First in hardware, last in software

  • Jul. 18th, 2008 at 12:30 PM
Yuko Asho
As many of you may have heard (probably from Nintendo fanboys gloating), Nintendo Wii has overtaken the Xbox 360 as the best-selling console in North America. This while software - especially 3rd party software other than Guitar Hero - continues to lag ridiculously behind the Xbox 360. To call it odd is an understatement.

Though this generation hasn't exactly played out normally in general... )

Final Fantasy CCCLX

  • Jul. 15th, 2008 at 9:31 AM
Yuko Asho
For the few of you who may not have head, Final Fantasy XIII will be headed to the Xbox 360. Not only that, but Europe and North America will see the 360 version released on the same day as the PS3.

And the sorrow and gnashing of fanboy teeth ensued.... )

A Fair and Balanced Look at Second Life

  • Jul. 4th, 2008 at 9:14 AM
Yuko Asho
Hello again, everyone.

Sorry I took such a long break, but after my last few non-review posts caused so much crap, I needed to get out of the blogosphere for a bit. One can only take so much drama. Anyway, these last few months, I've been giving Second Life a spin.

oops, forgot the cut. :) )

Identity Crisis

  • Apr. 11th, 2008 at 5:57 PM
Yuko Asho
Sorry for the delay in posts, but I've been banging my head agaisnt the wall for the last few weeks trying to beat Rainbow Six Vegas 2 on Realistic. I actually got my PS3 version exchanged for the Xbox 360 version of the game, and will be writing a new review based on that version. But that's not what I'm here to talk about today.
But there will be shooting. )
Yuko Asho
(Keep in mind that this is based on the PlayStation 3 version of the game. Owners of the Xbox 360 version may have a different experience)

Having thouroughly enjoyed the original Rainbow Six Vegas, I eagerly pre-ordered Vegas 2 and snatched up my copy on release day, then proceeded to tear into it with the sort of childlike enthusiasm that rarely takes hold of me nowadays. However, once I'd absorbed the single player experience, things began to unravel.
Allow me to expand. )

House of the Dead 2 & 3 Return - A review.

  • Mar. 21st, 2008 at 1:57 PM
Yuko Asho
I previously mentioned my annoyance at being unable to play House of the Dead 2 on my LCD television, which is a shame since it was one of my favorite Dreamcast games. Thus, it's easy to imagine that I was all over House of the Dead 2 & 3 Return for the Wii.

Though I wonder where the house is... )

S.T.A.L.K.E.R: Shadow of Chernobyl - A review

  • Mar. 14th, 2008 at 10:26 PM
Yuko Asho
One of the bugbears that normally prevents me from beating a PC game in a timely and efficient manner is when they're buggy. Whether it be an unreasonable amount of glitches, or just a few broken side quests here and there, bugs can make a game, even one as enjoyable as S.T.A.L.K.E.R, a bit of an exercise in tedium. It's a shame too, because S.T.A.L.K.E.R: Shadow of Chernobyl is one of the more enjoyable games to hit the PC platform in a good long time.

Come with me into the Zone... )

Give-a-Shit Meter at Zero.

  • Mar. 14th, 2008 at 11:41 AM
Yuko Asho
In news that I'm sure is going to cause celebrations to break out throughout the United Kingdom, The BBFC has finally been strong-armed into giving Manhunt 2 an 18 certification. Yes, now you too can experience a mediocre piece of shock-value crap. Or not, if you're smart. BBFC Director David Cooke wasn't very happy that their attempt to force the non-release of this game was thwarted even after a legal proceeding.

We twice rejected Manhunt 2, and then pursued a judicial review challenge, because we considered, after exceptionally thorough examination, that it posed a real potential harm risk. However, the Video Appeals Committee has again exercised its independent scrutiny. It is now clear, in the light of this decision, and our legal advice, that we have no alternative but to issue an '18' certificate to the game."

Yeah, Dave, I'm crying for you. Don't you see my crocodile tears?

Seriously though, both sides have got me at wits' end. First off, the BBFC, who have admitted several times that they can't find any real causal link between gaming and real life violence, was simply blocking the game to look good with UK politicians. The game isn't that much worse than Manhunt 1, and is far tamer than Condemned 2. This was simply an attempt to be all high and mighty, and they were again slapped down by independant appeal. Get used to it.

Then there's Rockstar. This is a company built on crap games propped up with layers of shock value. Grand Theft Auto, for all its open-world environments, is an action game with broken combat and some of the floatiest vehicles in the history of vehicle physics, with GTA IV not looking any different. As for Manhunt, I'll just let Yahtzee tell you about that piece of shit:



It gets on my nerves that, with all the perfectly responsible companies in the gaming industry, Rockstar is the company everyone revolves around, be it politicians blaming them for all the world's ills or the overgrown children that are the core GTA demographic, gushing breathlessly about how awesome it is that you get to kill people for no reason. The fact is that games like GTA and Manhunt are neither particularly harmful or worth the fanboy circle-jerk they receive in the gaming community. Rockstar is simply another game developer putting out average games that no one would be excited about if not for the level of violence and the general devaluation of human life. Quite frankly, without the politicians jumping up and down every time a new GTA comes out, I doubt anyone would care.

But hey, Take-Two has won the right to publish Rockstar's latest excuse for a game. Hopefully the UK's gamer population doesn't go for the forbidden fruit the way people tend to. Seriously, the apple has worms in it.

Yuko Asho
As some of you may have heard, New York's esteemed governor, Eliot Spitzer, was arrested on charges of soliciting prostitution after being caught on a federal wire tap hiring an "escort." He's being publicly shamed, his wife doesn't look like she's taking it all that well, and he's likely to be forced into retirement from media and political pressure.

Politicians not doing what they say? SHOCK! )

Why the hatred for the PlayStation Store?

  • Mar. 11th, 2008 at 1:00 PM
Yuko Asho
A recent Kotaku article debunked a fake PlayStation Store picture, and while the fakery is pretty obvious, what is also obvious is that people hate the PlayStation Store.

It's not that bad, really. )

Welcome to Bollywood.

  • Mar. 11th, 2008 at 2:25 AM
Yuko Asho
I remember as a kid loving the absolutely silly movies that channels like USA would show on their Up All Night program late at night. They had hilarious premesis, shoestring budgets and actors that would probably fail a high school drama class. However, their absolutely fantastical, off-the-wall plots would keep me enthralled from beginning to end.

Seriously, who doesn't like aliens with glued-on tails? )

Bungie Bails Microsoft Out... Again.

  • Mar. 7th, 2008 at 9:48 PM
Yuko Asho
As some of you may have heard, a gamer had his signed Xbox 360 erased by the braindead morons at Microsoft tech support a few weeks back. Microsoft, slow as ever to handle anything that doesn't specifically deal with their poorly-designed piece of shit falling apart at the seams, eventually got around to promising to rectify the problem. As I found out with my battle to get my Xbox Live Arcade games validated on my console after repair service, that "eventually" will likely take four or more months.

Hail to the Chief )